This is a conversion of spells intended for use with Warhammer Fantasy Roleplay 4th Edition. The following products were used as source material:

  • Warhammer Fantasy Roleplay (2nd Edition)
  • Warhammer Armies: Beasts of Chaos (8th Edition)
  • Warhammer Armies: Daemons of Chaos (7th Edition)
  • Warhammer Armies: Warriors of Chaos (8th Edition)
  • White Dwarf #201 UK

The Lore of Nurgle

As the father of plagues, Nurgle grants his servants a selection of foul spells that spread illness and despair. These spells are characterised by their profound vileness, involving disturbing odours, rotting flesh, and the corruption of the body.

Petty Spells of Nurgle

Blessing of Nurgle

CN: 0
Range: You
Target: You
Duration: Willpower Bonus Rounds
Increase your Toughness or Intelligence by +10.

Wither

CN: 0
Range: Touch
Target: 1
Duration: Willpower Bonus Rounds
Your touch causes one opponent to make an Endurance Test or gain one Fatigued Condition.

Arcane Spells of Nurgle

Blade of Putrefaction

CN: 7
Range: Willpower Yards
Target: 1
Duration: Willpower Bonus Rounds
You wreathe a bladed weapon in ooze with the choicest of Nurgle’s foul contagions. The weapon has Damage +6 and anyone struck by the blade gains +1 Poisoned Condition. If wielders do not possess the Arcane Magic (Nurgle) Talent, and they fumble an attack with the Blade of Putrefaction, they gain +1 Poisoned Condition.

Bulging Blister

CN: 7
Range: Willpower Yards
Target: AoE (Willpower Bonus yards)
Duration: Instant

The ground turns into a fleshy, pulsating blister rapidly growing before suddenly bursting, showering the enemy with its disgusting fluid and all the maladies contained within. The blast is a magic missile with Damage +6 that targets everyone in the Area of Effect. Those affected must also pass an Easy (+40) Endurance Test or contract a Festering Wound (WFRP, page 187).

Cloud of Flies

CN: 2
Range: Willpower Yards
Target: 1
Duration: Instant
The target is surrounded by an impenetrable mass of flies. The victim can see nothing and they gain your Willpower Bonus in Blinded Conditions.

Curse of the Leper

CN: 12
Range: Willpower Yards
Target: AoE (Willpower Bonus yards)
Duration: Willpower Bonus Rounds+
As the caster speaks, his followers are blessed with resilience, whilst his enemies watch in horror as their limbs wither and drop off. Allies within the area of Curse of the Leper increase their Toughness by 30 for the duration of the spell. Enemies within the area have their Toughness reduced by 30 (to a minimum of 1) for the duration of the spell.

Fleshy Abundance

CN: 7
Range: Willpower Yards
Target: 1
Duration: Willpower Bonus Rounds+
You generously gift the fortunate recipient with a growth spurt of the most repulsive kind. Great wobbling mounds of grey-green fat spill out to seal wounds moments after they are formed. Your target gains the Regenerate Creature Trait (WFRP, page 341).

Fly Swarm

CN: 3
Range: You
Target: You
Duration: Willpower Bonus Rounds+
You gain +1 Armour Point to all Hit Locations as you surround yourself with a black mass of flies which absorb blows with the depth of their odorous and squashy bodies. Additionally, enemies who try to strike you with a melee attack suffer a -10 penalty to the Test as the flies cloud thier vision, block their nose, and crawl at their mouth.

Foul Messenger

CN: 4
Range: Willpower Bonus Miles
Target: 1
Duration: Instant
You vomit a stream of blue and green flies that fly about you and form into a swarm that vaguely resembles a toad-like head. You may pass a message to the swarm, up to 25 words. The swarm then flies off to deliver the message to the intended recipient at about one mile per hour, whispering in the recipient’s ear in a hoarse voice that sounds of retching. When they’ve completed their task, they burrow into every one of the recipient’s orifices and vanish once inside. The first time someone receives a message by means of this spell, they must succeed on an Opposed Willpower Test or gain 1 Corruption.

From One to Many

CN: 13
Range: You
Target: You
Duration: Willpower Bonus Hours
Your body collapses into a man-shaped cloud of buzzing flies. Anything you wear or carry falls to the ground, as does any equipment you were carrying. While in this form, ou gain the Flight (Agility) Creature Trait (WFRP, page 339) and the Immunity (non-magical weapons) Creature Trait (WFRP, page 340). You cannot be the target of spells unless they are damaging area spells. You can change your shape so long as you remain in one continuous form, meaning you cannot separate yourself (and therefore you cannot be separated) into two or more different clouds. You can squeeze through tight spaces, as small as those a single fly can fit through. You may end the From One to Many spell at any time. If the spell ends prematurely and you are contained in a space too small for your body to fit, you are instantly slain as your body bursts in a gush of blood, bones, and organs.

Joyous Aspect

CN: 3
Range: Touch
Target: 1
Duration: Willpower Bonus Hours
You place your hands on the face of the target creature, and when the incantation is complete, small green tendrils spread like hairs from your palms. After seven seconds of agony, the target’s features are rearranged so any blemish, any affliction, no matter how severe is concealed behind a mask of health. As perfectly formed as it is, it seems false and disturbing. The cheeks are too rosy, the cut of the jaw too perfect, the teeth are a little too white, and the eyes sparkle with lascivious promise. Joyous Aspect remains in place for a number of hours equal to your Willpower Bonus or until the target takes at least 1 Wound.

Miasma of Pestilence

CN: 9
Range: You
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Rounds
A foul green mist rises from the ground around you. All creatures that remain within range suffer a –20 penalty to all Tests. You are not affected by Miasma of Pestilence.

Nurgle’s Boon

CN: 8
Range: Touch
Target: 1
Duration: Willpower Bonus Hours
With Nurgle’s boon, you absorb a disease from an afflicted creature you touch and contain it without suffering the effects for a number of hours equal to your Willpower Bonus. You may transfer the disease to another target you touch, though the target is entitled to an Opposed Willpower/Endurance Test to resist the disease. If it succeeds, the disease is not lost and you may try to touch the target again. If the spell expires before you transfer the disease, you become infected instead.

Plague Wind

CN: 14
Range: Willpower Yards
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Minutes
You call forth the foul winds of Nurgle to sweep across the land, spreading death and disease. All living creatures with the Area of Effect must succeed on Hard (-20) Endurance Test or contract Neighlish Rot (see below). In addition, the cloud causes Terror (WFRP, page 191) with a rating equal to the caster’s Willpower Bonus.

Rancid Visitations

CN: 10
Range: Willpower Yards
Target: AoE (Willpower Bonus Yards)
Duration: Instant
You lash out and gift an enemy the Plague Lord’s nightmarish necrosis, causing a terrible affliction that blackens their flesh and turns their organs to mulch. Rancid Visitations is a magic missile with Damage equal to your Willpower Bonus that ignores any armour. Additionally, the target must roll a Challenging (+0) Toughness test or suffer further Damage equal to your Willpower Bonus. The target must keep testing its Toughness in this manner at the end of every round until a test is passed, or the target is will eventually become a casualty.

Reveal the Inner Beauty

CN: 6
Range: Touch
Target: 1
Duration: Instant
You cause an object or individual to age rapidly. If inorganic, this spell causes the object to become brittle, worsening its Toughness by one point. If organic, the subject ripens rapidly until it begins to spoil, splitting open and spilling its stinking contents everywhere. A living creature is entitled to an Average (+20) Endurance Test to resist this spell. On a failed test, the subject ages 2d10 years and permanently loses 1d10 from its Weapon Skill, Ballistic Skill, Strength, Toughness, and Agility Characteristics.

Stench of Nurgle

CN: 4
Range: You
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Rounds
Streams of foul smelling mist rise from your body and pollute the air around you. The stench is so noxious, those who breathe in the fumes are sickened, spraying vomit and becoming nearly incapacitated by the odour. All living creatures adjacent to you must make an Average (+20) Endurance Test or gain a number of Stunned Conditions equal to the caster’s Willpower Bonus. You are not affected by your own Stench of Nurgle.

Stream of Corruption

See WFRP Core Rulebook, page 257.

Sumptuous Pestilence

CN: 12
Range: AoE (Willpower Bonus yards)
Target: You
Duration: Instant
You infect all living creatures within the Area of Effect with a terrible disease, the symptoms taking effect immediately. Roll on the following table to see which pestilence you conjure up. Affected targets may recover (or not recover) from the diseases as normal.

1d100 Pestilence
01–16 The Bloody Flux
17–32 Festering Wound
33–48 Galloping Trots
49–64 Itching Pox
65–80 Ratte Fever
81–96 Packer’s Pox
97–00 Neiglish Rot

Neiglish Rot

“During one of my many travels, I had the unfortunate opportunity to come across a village in the throes of an outbreak of Neiglish Rot. While trained in the arts of medicine, I was unprepared for what I found. The entire population seemed to be in the grip of inactivity. It seemed the sky was darker. The colour was leached from the turning autumnal leaves of the trees and the once gay dresses of the women. Sadness, despair, and hopelessness were as invasive as whatever plague wormed its way through the rotting flesh of its victims.”
—Machad, Arabyan Philosopher, Surgeon, and Explorer

Though any disease can drive a mortal into the waiting arms of the Lord of Decay, Neiglish Rot is the most certain. Sometimes known as Neiglish Rot, this virulent disease wreaks havoc with the system. Painful buboes erupt in the soft tissues, and it’s always accompanied by a high fever. Many sufferers of this terrible disease slip into madness, or at the very least, commit suicide to avoid experiencing its nastiest effects. Neiglish Rot kills slowly, sometimes taking weeks for the victim to succumb to its ravages. What’s worse is that mutation almost always too, so that even those victims who manage to recover can look forward to a fiery death strapped to a Witch Hunter’s stake.

Neiglish Rot spreads through contact. The infected merely has to touch another to spread its taint. Occasionally, this plague pops up on its own, but individuals can catch it in a variety of other ways, including being struck by an infected Champion of Nurgle, stepping in a sticky pool left by a Great Unclean One, or by touching a Death Head. Such exposures are all blessedly rare.

Contraction: If you fail an Average (+20) Endurance Test after any contact with infected animals, hides, or bodies.
Incubation: 1d10 days
Duration: 3d10 days
Symptoms: Blight, Buboes, Fever, Malaise
Permanent: At the end of each week, the victim gains a mutation, rolling on the Physical Mutations Table (Enemy in Shadows Companion, page 66) for a Gift of Nurgle.